U of T students bring their A-game to Level Up video game showcase
After months of developing video games in collaboration with OCAD U students, U of T computer science undergraduates had the chance to show off their creations and get feedback from industry pros at the Level Up Showcase.
Organizers said about 2,000 people attended the event at the Design Exchange in the Financial District on Wednesday.
Students from 15 universities and colleges demoed the 75 games they made for the showcase (photo by Geoffrey Vendeville)
Steve Engels, an associate professor, teaching stream in U of T's department of computer science, co-founded the event with Emma Westecott, an associate professor in OCAD U's Faculty of Liberal Arts and Sciences, seven years ago.
Taking video games to the next level: U of T’s Steve Engels on this year’s student game design showcase
Students from another U of T class in mobile game development, taught by sessional lecturer Elias Adum, were also on display. Their games were designed with Centennial College students.
Neon Ascension, an arcade game with a Tron-like aesthetic, was developed by U of T's Grace Zhu, Philip Bilodeau, Jeffrey Deng, Catherine Wang and Daniel Son and students from OCAD U.
The goal is to outlast the opposing player on an endless climbing wall. The players rearrange blocks on the wall to stay alive while trying to sabotage their rival.
Matt Crans, an OCAD U student and artist behind Neon Ascension, watches players try out the game (photo by Geoffrey Vendeville)
One aisle over, computer science undergrads unveiled a completely different project: an exploration and puzzle game called Sizis in which players must grow or shrink objects to advance through a fantasy world up in the clouds and collect relics.
Nicole Sultanum, a U of T PhD student and teaching assistant for Steve Engels's class, tries out Sizis. "It's a beautiful game," she said. (photo by Geoffrey Vendeville)
All evening, judges who work in the video game industry tried out the students' projects, ranked them and provided feedback. In 2015, Pitfall Planet, designed by U of T's Daphne Ippolito, Alexander Biggs and Adam Robinson-Yu, won the award for best overall game.
Judging is serious business (photo by Geoffrey Vendeville)
But it was not meant to be for U of T teams this year.
The night's big winner was Disco Is Dead by students in Sheridan College's first graduating class of the bachelor's game design program. Players fight off the undead by slapping zombie head-shaped controllers and execute special team moves by high-fiving while holding a disco ball shaped controller.
The game won for best overall, best tech and best art.
Disco Is Dead, a game by Sheridan College students with zombie head controllers, swept the awards at the 2017 Level Up Showcase (photo by Geoffrey Vendeville)