| Aniko
Meszaros
Aniko
Meszaros's research
and practice involves the design of complex environments comprised
of responsive and metamorphosing elements, both natural and
artificial. Research into ingredients of natural organic and
inorganic phenomena combine everything from insects and plants to
rainstorms with the technologies of immersive digital interface,
artificial intelligence and biotechnological engineering to form the
basis of her unique investigation towards practical implementation.
Aniko's
formative education is in architecture, having received degrees in
Environmental Studies and Architecture from the University of
Waterloo in Canada and her Masters with distinction from the
Bartlett School of Architecture in London, UK. While living in
London, she began to develop a methodology for the Plant Anima
project in collaboration with the Microbiology department of the
University College of London.
Initially
developed as an instrument of architectural invention, the Plant
Anima project utilizes the tools of biotechnology for the creation
of cultural devices. It proposes an immersive and reflexive world
generated through unique transgenic plant organisms that are wired
yet vegetable, responsive yet independent, artificial and alive.
Biotechnology
proposes new possibilities of aesthetic invention and the
exploration of ideas of beauty. The possibility indeed exists to
begin literally to conceive and design the world of nature and its
elements. Individual plants, groupings of species, and even entire
ecosystems, can be crafted biologically with the precision and
control of production methods within creative traditions. The design
of a new nature can extend beyond its historical position within the
practices of topiary and agriculture into the creation of entirely
new vegetal territories of habitation.
Currently,
biotechnology uses the technologies of genetically engineering
living organisms to carry out defined chemical processes for
industrial application within medicine, agriculture and industry.
These interventions into the human environment have, up until now,
been made in a very small physical scale: the pill, the seed, and
the computer chip - applications that have proved very commercially
lucrative. However there is an increasing concern that although
these technologies provide the opportunity to design at the genetic
level, rather than seeing an increase in the diversity of plants
through hybridization, a new monoculture of ecology has been
introduced.
Biotechnology
has been predominantly used in the cloning of existing hybrid
strains that exhibit desired qualities or in the extraction of
undesired DNA characteristics of existing types. Plant Anima extends
the proposition that the technology can be used to increase the
diversity of living species by designing new hybridized and genetic
types. It also proposes that genetic design can develop beyond its
current role within commercially sponsored research and development,
to become a creative tool.
The
methods and practice of biotechnology have the potential to
transform the role of the artist or architect in relation to the
creation and construction of cultural objects. Potentially, a new
"genetic" artist/architect can develop unique organisms by
manipulating strands of DNA and then watching the organism grow
itself. Moreover, by utilizing the methods derived from biochemistry
and microbiology, this process would never become static or
complete, but through direct intervention and redefinition continue
to grow, adapt and respond to creative desire.
The
primary creative role is at the level of DNA. Design becomes the
invention of the colour, forms, responses, growth speeds and other
physical qualities of the new plant species. In genetic creative
production, the project would not be conventionally drawn and
constructed. The "drawing" would exist within the
immediate landscape, constantly and continuously metamorphosing in
form, colour and typography. The design process is more akin to an
orchestration of the materials that comprise life. The instruments
transform throughout the performance; the violin becoming an oboe
that is stroked.
By
working with the composition of DNA characteristics, the designer is
allowed not only to engage the forms generated by the process, but
to design the responses and behaviours of the living and interactive
organisms, taking a very deliberate involvement in the principles of
embodiment. One can now compose the auras of the substances
themselves.
The
primary function and nature of this pursuit is the study and
creation of meaningful aesthetic perception. This goal lends
poignancy, for while Plant Anima is a creative methodology involving
processes derived from technologically positivist ideals, the
engineering task remains ultimately at the service of beauty.
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